UJR is written in AutoHotkey, an open source macro app - it sends instructions to vJoy.Uses the free open source app vJoystick to create a virtual joystick.Use this when the game detects the underlying physical stick instead of the virtual one - enable "Manual Control", tab into the game, double click the bind button, tab out, manipulate the desired input with the GUI, tab back into the game and it should recognise the change in the state of the virtual stick and bind it. "Manual Control" mode to control the virtual joystick via the UJR GUI.Controlled by up to 8 physical joysticks.The code is pretty easy to understand and you just need a text editor. You want a specific feature, but lack the knowledge to write such a thing yourself.You want to use two devices for a game (eg a pedals and a stick/throttle) for a game but it only supports one joystick at a time.You have a throttle, but want stop to not be in the middle of the axis, but a third from the bottom.You have deadzone issues - mech always turning etc.Your joystick is recognised, but an axis is the wrong way around and you cannot fix it.Your joystick is not recognised by the game.If the joystick you wish to use appears in Windows' game controller list, it will work with UJR. It is not an MWO app, it will work with any game, but it may evolve MWO specific features. A program to combine axes and buttons from up to 8 joysticks into one 8 axis, 8 button virtual joystick.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |